Next up
Goodbye old Colour Based Damage indicators Hello new creepy destruction sprites.
Over the week I've been getting a couple of comments on itch.io. So I've compiled them into a small list of things to add during the post jam update. I'll probably start work on the post jam tommorrow. Comment if you want to add my list.
In CoT the boss is made up of several bits and pieces and then puppeted inside Unity. It was my frist time properly doing it. Overall I'm pretty happy with the result. I just wanted to upload the head, since I'm most proud of it. for it's tiny details.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
brung back my old oc plus a new one
...they don`t have names yet tho
Only true badasses may pass! #conceptart #art #gamedesign
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
I made a small jungle house.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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