Game
Through The Ages
7 months ago

I've been redesigning some of the classes. Here's some info on them. Which class are you most interested in?


Currently, the classes that I have in-game are as follows: Barbarian, Scoundrel, Runesmith, Inborn, Warlock, Chronomancer, Druid, Blood Mage, Vanguard, and Monk. Each of these classes has at least 1 subclass, but some have up to 5. I'm working hard on a combat-focused demo that will show off the many combinations of classes, subclasses, and talents. In addition to these classes, I did some work on a Reaper class and a Journeyman class (think Bard/ alchemist/tinker). Unfortunately, neither of those really seemed to work well, but they may be revisited in the future.

Each of the 10 main classes has a "gimmick" and a special way that they play. Talents and subclasses allow this to vary, but the main gimmick for each class remains intact.

For example, Barbarians gain attack power when they lose health. This can be useful for tanking hits from enemies and then walloping them back.

Scoundrels gain energy as they fight, and this energy can be used to perform instant abilities at the beginning of a turn. Many of these abilities focus on damage over time and removing armor.

Warlocks gain energy with every magic spell they use, and this energy makes their magic stronger. However, if it gets too high, they lose control, hurting themselves and their allies.

Druids have abilities that change depending on the enviornment, and their subclasses can transform into animals and even change the weather! (Weather affects battle!)

Monks start with 100 energy, and their attacks are instant. They gain a little energy each turn. Their attacks apply bruises to foes, and chain attacks do increased damage. However, if the monk every hits 0 energy, they are incapacitated for 5 turns. They excel at taking out foes before the fight even truly begins, but if you chain your attacks and the for survives, you may be in danger.

Vanguards excel at building up armor and taking hits for their allies. They use different battle banners to buff themselves and allies, and their abilities change depending on the banner they carry.

Blood Mages use their own health to fuel their devestating abilities. They can dish out high damage, but be careful not to let them get hit when they're low on health!

lnborn have magic by their very nature. They have a limited amount of mana, and they use it for their spells. Their mana slowly regenerates, unlike other classes. They are capable of turning into angels, demons, and even dragons depending on their subclass!

Runesmiths learn magic through intense study. They Inscribe Runes to power their magic. Inscribing runes has to be done outside of battle, and takes a year of preparation. For this reason, many runesmiths tend to be old! Don't let their age fool you. Their hard-learned magic is devastating.

Chronomancers have the ability to manipulate time. This is useful in the main game, where you can quickly travel form location to location, but it's also useful in combat, where you can use time to return allies to the health they had a turn before, cause enemies to decay in front of your very eyes, or even reverse the flow of time and watch moves undo themselves.

I will be going into depth on each class. I currently have some videos in the works to show what each class, it's subclasses, and talents look like in combat. I will release those videos, and aim to have the combat demo ironed out for testing soon as well. Unfortunately, the main gameplay demo still has a LOT of work to do before it is really playable.

Looking forward to sharing this with you. Do any of you have questions about the classes?

Which class are you most interested in?

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