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FAUXTALE + FAUXTALE: Hard Mode
1 year ago

I've been reworking the battle system recently and thought I'd give you all a preview! Here's a rundown on what's new:

- Removed TP (it'll still be used in dark worlds)

- Added an ITEM menu

- Made slight tweaks to the enemy code




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FAUXTALE - Summer Devlog

Progress is still being made, both on Hard Mode and Normal Mode!

Expect a short development update within the next week or so.

* You glance into the pool of water.

* What do you see?

* A reflection of yourself?

* Or something else?

* Either way, you're glad to have looked.

Thank you, UNDERTALE.

(3/3)

Happy 10th Anniversary to Undertale from Team Marine

THE SECOND FIELD. THE SECOND STORY.

https://soundcloud.com/l8ta8tw8/old-core

(2/3)

It's my #spawnday! Thank you for sticking with me all these years.

Here's a short track from FAUXTALE's upcoming demo as an extra surprise.

https://soundcloud.com/l8ta8tw8/credits-1

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

REBRAND! (sorta)

To emphasize the new direction FAUXTALE has been taking in recent months, the game page has been updated and given a new title:

FAUXTALE + FAUXTALE: Hard Mode.

On behalf of myself and the team, we hope you enjoy what’s to come.