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FAUXTALE + FAUXTALE: Hard Mode
9 months ago

I've been reworking the battle system recently and thought I'd give you all a preview! Here's a rundown on what's new:

- Removed TP (it'll still be used in dark worlds)

- Added an ITEM menu

- Made slight tweaks to the enemy code




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It's my #spawnday! Thank you for sticking with me all these years.

Here's a short track from FAUXTALE's upcoming demo as an extra surprise.

https://soundcloud.com/l8ta8tw8/credits-1

Progress is still being made, both on Hard Mode and Normal Mode!

Expect a short development update within the next week or so.

FAUXTALE - Summer Devlog

Happy 10th Anniversary to Undertale from Team Marine

THE SECOND FIELD. THE SECOND STORY.

https://soundcloud.com/l8ta8tw8/old-core

(2/3)

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

As the release of the Afterlife Apartments demo creeps closer, I've been trying to post less...

...if I've already posted all the content, why play the game?

The team and I have still been making solid progress, and our 2025 release goal seems likely.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

New track! An updated version of Afterlife Apartments, the game's first area theme!

https://soundcloud.com/l8ta8tw8/afterlife-apartments-v2