Next up
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
A few behind the scenes pictures for you, if you're curious.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!
0 comments