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Hi, I've had some issues with the shader but now I fixed it and this is how it looks now. I will fix some bugs and make some improvements before the game will come into the alpha phase! Then I will also release a small demo.
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
Hi, here is a new teaser of Chaos Shooter, now with a minimap and an system for unlocking the doors when killing all enemies in a room. I'm really happy how it turned out!
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Hi, this is a small teaser of 2 new enemies: One which follows you and spawns orange circles which increase it's size over time so it goes into your way, and one which spawns orange particles in (I know, it's not a circle yet, but I will work on it).
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Hey, my new game is now public! It's a small 2D Pixel RPG game about a knight I've been working on with a friend now for a bit. There are still many improvements I need to make, content to add etc. Would be nice if you would check it out! :D
Hey guys, it has been a long time!
I've been working on a new 2D mobile endless runner game, Robo Run, a bit now. Here's a small preview of the current prototype, hope you like it!
Also, sorry for the lagging, somehow my recording program stutters.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Hi, I've worked on the orange splitting enemy. It now spawns the particles in a circle which is A LOT better. I can tell you, it makes already quite fun to playtest the game :). I've also added sounds when an enemy dies. Now I'm working on mobile controls










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