Game
Hello Neighbor: UE4 Template
2 years ago

I've finally decided to do it.
I'm going to update the template that fixes all of the stupid player character bugs.




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The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

In the next update, you can expect to find loads of secrets and... lore????? >:)

Added proper window jumping and swearing when the Neighbor is in hunt mode

Trophies are now implemented :)

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

WIP title screen "play" animation

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.