Game
Hunter Chronicles: Tara and Vyn
4 months ago

I've finally finished the Overworld theme! Very proud of this one, as it's my longest song yet. It's inspired by the amazing overworld themes of Xenoblade Chronicles. (could you tell? xD)

Flutes played by: twitter.com/gamerofthewinds

https://youtu.be/TFSgc4W3HOs


Hunter Chronicles: Tara and Vyn OST: Exploring Asteria (Overworld Theme)
The overworld for this game is one of the things we'd like to focus on a lot during development - we plan for it to be a sprawling, massive open area full of...
https://www.youtube.com/watch?v=TFSgc4W3HOs


0 comments

Loading...

Next up

[DEV UPDATE]

Just like in Mario & Luigi, most Duo Attacks in the game will not be infinite - but as a trade-off, will pack quite a punch! Here's a look at the first Duo Attack you get in the game, Ace Serve!

[Sound on!]

This one's a pretty big update for any Mario and Luigi enjoyers - a certain familiar attack is finally fully implemented, with all five ratings! From missing the command, to timing it perfectly, with different effects to accompany both!!

Remember when the earlier Mario & Luigi games let you perform certain Bros. Moves infinitely? We do! Here's a look at one of the first Duo Attacks you get, which, once upgraded, lets you perform it forever, until you mistime the input!

[Sound on!]

Hammers are implemented too! Well, one hammer, one baseball bat...

#marioandluigi #mario #luigi #superstarsaga #indierpg #rpg #jrpg #supermario

I'm excited to announce that the steam page for our Mario & Luigi-like Indie Game is finally up! If you have a steam account, please wishlist it, it'll help us a ton!

https://store.steampowered.com/app/2899330/Hunter_Chronicles_Tar…

We spent some time polishing up attack animations, making the characters shake to give a better visual cue for when their buttons are meant to be pressed, and making the animations more dynamic overall. And now, it's time for enemy turns!

If you'd like to escape from battle, after choosing the "flee" command, you'll have to withstand one enemy turn before you can escape. If you're a higher level than your foes though, you'll flee without issue!

#screenshotsaturday #marioandluigi #indiedev

In Mario and Luigi games, if a bro gets KO'd, you have to carry him while dodging attacks, which wasn't very fun - so we decided to scrap it. Instead, Tara or Vyn will just drag the other off-screen.

Also showing off the graphical overhaul for the sewers!

Introducing: the switch-up mechanic! During the enemy turn, you have two counters to choose from: jump, and hammer! The former is easier to time right, but the latter deals more damage, allowing for some risk and reward. #marioandluigi #screenshotsaturday