1 year ago

I've finally hit 10+ more crashes in Unreal hellyeah!!

Ive learned that Data Structs (Which are important) can easily corrupt whatever it touches

"WHICH IS BAD BECAUSE ALL THEY DO IS HOLD DATA"




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Logo practice! OH Hey look I'm still here!

I've been busy I swear... (Dropped sketch for Someone. I'm doing a different sketch because this pose is very uninteresting.) though I thought it looked kinda cool.

The sky was super pretty today

Hope everyone had / is having a wonderful 4th of July blowing stuff up

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.

Follow it, and you might just uncover something special. Exploration will be rewarded.

Mhn yup its all working as intended...

Remodel~! I hate blender's texturing Test render, the model is definitely missing a bunch of details

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Random Unnamed co-op shooter Devlog...(sorta)