1 month ago

I've finally hit 10+ more crashes in Unreal hellyeah!!

Ive learned that Data Structs (Which are important) can easily corrupt whatever it touches

"WHICH IS BAD BECAUSE ALL THEY DO IS HOLD DATA"




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Just testing certain code, wanted to see how Rpg's are setup/coded, surprisingly learned a-lot, probably not going anywhere with this

Fps Procedural-Anim test Ineedtostopdoingtheserandomtests andsticktooaproject ( ■_■)

Once again I hope you've all had a lovely valintines!💕

FNAF 2 OFFICE REMAKE ON UE4 WIP

Real-TIme. - https://youtu.be/24hQ7KCWwvM

I Swear more details about this project soon!... have this early screenshot of our character editor while I get more done!!

"is there a castle ?"

I've started a great new project, I don't know where it will take me but I'll share my progress !

Wip of a really cool Commission that I have no idea how to finish

Finally finished the commission!! Couldn't decide on the shading and if I keep tinkering on it I'm not gonna get anything else done... I like the first one the most though.

In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine

Unreal has crashed so many times I've lost count...

So I've started a counter!!

I'll keep you updated!