19 days ago

I’ve had a bit of a run on trophies the last couple of days.




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I FINALLY managed to beat the RNG gods that cursed my Fire Emblem Awakening playthrough on Lunatic mode and complete the game.

While I’m pleased I managed it, it did also highlight that I will NEVER pick this game up again!

Another isometric tile set exploration today and I went for dirt this time. These were always going to be a bit “noisy” but I hope I’ve balanced it and still conveyed the dirt texture.

Which of the three do you prefer and what would you like to see next?🤔

After doing the NES Peach sprite redesign yesterday, I had to do one for Samus too (I mean- how could I not ).

I’ve included an alternate design that swaps the green out for grey, for some visual interest and improved clarity.

I thought I’d repost my 1-bit isometric reimagining of the 5F of Pokémon Tower for #FanArtFriday, as it’s by far and away my most detailed Pokémon piece to date.

i had a lot of fun creating the sprites for this piece (and then hiding them ).

Thanks to @Rolitae for suggesting making a Chocobo as part of my 1-bit isometric explorations of Final Fantasy Advance Tactics.

I couldn’t resist including a Cloud Strife sprite and Cloud riding a Chocobo sprite too (pls swipe to see those sprites).

Another gaming-related post today- I managed a Maddening Mode completion of Fire Emblem: Three Houses on the Blue Lions route (generally considered the hardest route of the game).

This was challenging but, unlike Awakening, this felt fair.

It was a rip-off of the AT-AT, but I still have a soft spot for the Mammoth Mk.II from C&C Tiberian Sun… though not so happy it loses to the Cyborg Commando.

This uses the Oil 6 palette, which is something I’ve wanted to try for a while.

I’m a bit late to this party, but I thought I’d join in on the NES Princess Peach redraw.

I went with a resemblance to her Thousand Year Door design/pose in the original NES colours, which I think works fairly well.

If I’m going to redraw the NES version of Samus, then it feels wrong not to redraw the Metroid too.

I always preferred the incarnation in which the Metroid's had more substantial claws. I also tried to go for a swooping pose for added dynamism.

I decided to go back to what I’m (perhaps) best known for and make some 1-bit isometric art.

I also thought I’d try and make a Final Fantasy Advance Tactics style tileset and grass was an obvious first choice. Which of the three do you prefer?