I’ve implemented sprinting into Forest trail! It was surprisingly simple to do, though it may be hard to see it in the video.
I wonder though… What on earth could you be running from? :)
Next up
The colossal beetles of Starlight forest would be a big issue for the surrounding Solantian towns... That is of course, if it wasn't for their incredibly docile nature.
Been working on some mechanics for Chapter 3 recently. Really happy with how these bulbs are coming along. I think they're gonna be really fun to design levels around.
The start of the project vs now
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
As development of chapter 1 of Probomtine comes to an end, I thought it'd be nice to go back and look at some old concept art I did for the level. Turns out a shocking ammount of it is just the test subject being attacked by the worms lol.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
The mushrooms of the Starlight forest are one of the great many spectacles of the area. They ward off those who would seek you harm, and bring comfort in their warm glow.
Just... Don't eat them please.
Never really shown off any of the cutscenes in the game before, so here's one I'm particularly happy with! This cutscene is where we gain access to the first proper level of the game. The Caves.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
The stranded halls of Fellkeep can be a dark and treacherous place. Luckily there are tools at your disposal that can make your adventure safer.










0 comments