1 year ago

I've just been working on the shop system recently. Still got to implement a whole bunch of things in it.




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Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.

Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev

Memora Wanderer Title Screen Progress!

New character creation screen, with added skin and hair colors. More to come!

Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!