



I've just released an alpha version of my new video game “Rue”.
It is a card game, where the aim is to get the rose that wanders on the table to your side. It is free and open-sourced.
Check it out: https://gamejolt.com/games/rue/632453
Next up
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.
Rue v1.5.7 is out!
In this update, names are added for each opponent, which are randomised.
Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.
Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:
* German
* Japanese
This is just an initial translation, most likely will need some more polish later on.
Found sparkly yarn. Needed to make cat thing. Am cold.
What else could I make other than a knitted double layered warm cat hat 😻
Now on #etsy : https://afloofdev.etsy.com/listing/1649198306
Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.
Which one do you prefer?
Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.
Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.
* Added icons to show what resources the special effects use.
Made another cat creation, the cat hat!
Handmade with Aran yarn, which is thick and has wool bits for some extra colour.
Rue v1.5.6 is out! * Language can now be changed from the settings.
* Settings are saved and loaded when the game is launched again.
* Game is now set to 60 FPS, which is configurable from the settings.
* Fixed a bug causing the guide cards to reappear.
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