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Hello Neighbor: Good Old Days
1 month ago

I've made boards and locks for the doors! (took me 2 hours:/).


It's still not done yet, i have to implement the key's unlocking animation (which i will be making), i'm also going to animate the hammer's unlocking animation.

Development is going pretty well, and i can't wait to release the beta version of this game.

Anyways, i'll see you in the next announcement!



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Hey guys, im currently working on the environment, adding more trees and houses, but i'm also re-doing the lighting and trying to implement different times of day. Right now i can't showcase them but once i finish the lighting, i'll reveal them. Bye!

Sneak little peek....

Hey guys, sorry if i haven't been implementing any new interesting features yet, but i've been focusing more on the foliage and the environment in general. Here's some screenshots that shows the current state of the environment!

I'm happy to announce that ai path prediction has been improved A LOT.

Added a terminal system, meaning that keycards are useful now!

(Read the entire article for the big reveal)

For the people who are interested of seeing way more longer dev-logs about Hello Neighbor Good Old Days, i've made the youtube channel. Here's the name in case you wanna subscribe to see devlogs and teaser trailers

RUN NEIGHBOR! RUN! (development is going awesome btw)

It's soo weird the fact that an exact month ago (1st of March, two days before the game page was officially being revealed) the game looked like this genuinely makes me think of all of the big steps this game is getting, i'm so proud of what im doing:)

I've made some new promo screenshots + a temporary new logo for Good Old Days. What do we think?

The interior for the second floor is almost done, i think it's looking pretty good and i really like it, but i'll let y'all give your opinions on this!