4 months ago

I've placed a Phanto #Mask from Mario into the piece




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

#PixelArt inspired by #JotaDev experience playing #MaximumLoad

Got a little too into the back-and-forth with #PCMan

Focused on rhythm, speed, pushing it harder and faster… chasing that perfect finish I might’ve pulled a bit too aggressively at the climax…

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants