Game
Hensen Hopper
1 month ago

I've replaced the health text on the upper-left corner of the HUD with a healthbar!


image.png

Imagine a heart sprite, which I'm gonna get to work on immediately after I post this, in place of that white square. The health bar depletes as Hensen looses health, pretty much as you might expect.

image.png

It's also fully functional! I've updated the health section of the HUD manager script to, rather than change the text as it used to, re-size the health-bar rect to the player's current health ratiod to their health at the start of the game multiplied by the width of the health bar, which is a serialized field incase I want or need to change that later.

If you're wondering why I created a local variable for the player's current health, it's solely because it feels like a waste of complexity to have my code create a function frame for 5 different calls to playerController.GetHealth() that all return the same value.



0 comments

Loading...

Next up

The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.

Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)

I've been working on the sprite for the beetle shell power-up drop! I'm thinking when you collect this one, it will kind of poof away similarly to the enemies when they're defeated and play an "equip" sound.

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

I've more or less finished off the beetle enemy's animations now. Here's a short video showing the defeat animation as well as how it currently looks in-game. I still need to work on an effect for when the shield breaks, though.

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

FIRST ACTUAL EDIT USING DAVINCI RESOLVE!!! Also, FINALLY, here's that clip of the beetle's idle animation I promised a while ago.

I DID end up making the body and elytra both 1 cycle/s and the wings 6 cycles/s. I'm working on a video of the animation itself playing in the Unity editor so you guys can see it properly. I think it turned out well!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Okay so fast forward ~2 and a half hours of work and I've gotten an effect to play when the shield breaks! There is a sound effect too but for some reason it sometimes doesn't play... Need to figure THAT out now... v0.2.1 is on the way today!