Game
Beat_Lab Level_Editor (in development)
5 years ago

(I want to apologize for the last post, I had some minor problems)


Well, I'm back in line again

I continuing to work on the editor, and at the moment I'm busy with the trigger mechanic. In previous posts I showed how they will work, but there are problems with the timeline (its time is in a hurry for several milliseconds). Unfortunately, I have been trying to solve this problem for a week and have been unsuccessful, but I think this will not greatly interfere with the development of levels :)

Also, I just can't decide on the style of drawing in the game (it is very similar to jsab). Maybe I'll leave this style, maybe change it in the future.



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21 subscribers ... Guys, where did so many of you come from? It was only 11

Strange, the code goes astray...

Saving trigger data via XML works best ...

Yay... Again bugs!

... Again

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

posY + sin(val1 / sp) * frc

Working on game code

Finally! New trigger type fully operational!

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process

News 01/15/20 ..?