7 days ago

I WAS ABLE TO, I DISABLED A LOT OF THINGS, RE-TICKED ABOUT 20 CHECKBOXES AND NOW THE PROJECT DOESN'T LAG!




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Well, making vegetation is incredibly fun all that's left is to make fallen leaves, branches, rocks, stumps maybe, lots of small trees, birch, spruce and a lot more... but it's gonna be one of the most beautiful slenderman games ever made (not reallyXd)

Not a lot of progress, solved all sorts of problems, but sort of solved everything and now I'm free completely until January 10. I'll spend more time, but for now a little progress.

created new materials, fall damage is now scaled by height, finished grass Oh, the difficultie. I kind of outlined a plan of what I want from the game, but to understand where to start is difficult.

the first not-so-big devlog 0.1 (SlenderMan survival game)

Once I finish the slender game, I'd like to do a similar game, in that genre.

water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))

I made more trees, more optimization. at this density I got 50-70 at almost max settings Also when dlss is released for 5.5 I will add it to the project at once. but I will not rely only on it

grass update

First post in 2025. made doors, added sounds, made a bunch more tree species (and I won't stop), made a usable base for later use in other Bp's #UE5 #GameDev #Stylized #horror #surviavl

Udpate I've made flowers and 1 tree so far. and also I don't understand why my project is lagging. i've literally done everything, but the fps is just under 50 on the scene. (drx11)

maybe the material is too complex, but i put a bunch of swither