Game
Hello Neighbor RTX


2 months ago

So there's a problem with neighbor eye color
Some people like blue, some like green. Green is just canon. I want blue.

I found a solution to this problem - use both. but in different contexts.

blue eyes - reality

green eyes - not reality.




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you can change the graphics, but you'll never change the essence of the game

animation is difficult again aaaaaaaaa. I fell into that trap when what I want to do is TOO difficult. it can't be done to good. for this reason, I'll put it off for now, I'll start creating locations on ue5 (I don't want to draw backgrounds!!)

Mini devlog №1

btw, devlog 2 will consist of 40% of what I'll be showing here and 60% new content

The neighbor is almost completely done. it will be shown in full in devlog 2

New MINI-DevLog #2

Assets from hn rtx (vol 1) wow.. I've done so much.. this is the first part, props (Blender + Sp)

ue 5 with no rtx and no lumen (wip)

About once a week I'll post something new. not everything, but some of the developments added more interaction - objects can now get dirty, also there is grass flying out, although it is not quite well seen here. #HNRTX

still wip. But he so cute... dudeee 3D + Stylized Texture Blender render

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full (I'll delete that post because it's a real mess lol)