Game
Hello Neighbor RTX


14 hours ago

So there's a problem with neighbor eye color
Some people like blue, some like green. Green is just canon. I want blue.

I found a solution to this problem - use both. but in different contexts.

blue eyes - reality

green eyes - not reality.




4 comments

Loading...

Next up

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full (I'll delete that post because it's a real mess lol)

The motivation for hn rtx is a bit low (because of the slightly crazy rhythm of life. study, training, projects/work.) but nothing, I still come back to the project once a day and do something in it I'll post a couple new screenshots at hn rtx page

About once a week I'll post something new. not everything, but some of the developments added more interaction - objects can now get dirty, also there is grass flying out, although it is not quite well seen here. #HNRTX

New MINI-DevLog #2

I did this art at 1:00 AM two days ago.

It was originally an idea for an album picture for the ost from the game. but we're not quite happy with the result and I'll redo it later.

Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

ue 5 with no rtx and no lumen (wip)

you can change the graphics, but you'll never change the essence of the game

the transfer to ue 5 is successful. the game began to look better and also increased. (fps UP)