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2,860
4 years ago

I was messing around with programing enemy spawns.

Now all I have to do is make a list for each area, and it'll drop them in as long as you haven't killed or spared the enemy yet.

Which will make things much easier for me lol.

#TwelveSlotSaloon




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Showing off Hydrangea's strong attack today. I'm working on new UI for this game and it is going to be the death of me

Development on Orphan Simulator is still coming along nicely- I'm currently just ripping out systems I think could function better and taking breaks to cry All progress is backend stuff so I have nothing to show. Here's Jack's strong attack tho

Some people haven't really liked the designs of the rat enemies in my game, but I still really like them. They're supposed to be ugly/goofy to serve as a more silly part of the game. I might still change them in the end, but you'll have to fight me on it

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

As of today I am now a Game Jolt Creator! How did I get here? -I don't know. How many orphans were sacrificed along the way? -Will not disclose. What does this all mean and what am I'm going to bring to the table? -More in the article.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Look at Hydrangea I really like their design in my game... It was really fun to animate them, design their attacks and just everything really. I just really like Hydrangea

I've been working more on my game recently- One element in this game that I think works surprisingly well is the 'Strong Attacks' the will hit you during battles. Just having a warning somehow doesn't make it feel as bad when you get pummeled

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

One element I'm really proud of in this game is how attacks costing HP really changes the feel of the game from 'Silly RPG' to: ohmygoodnessimgonnadie HP is restored after attacks, but to emphasize HP levels I have the battles change mood throughout