I'm going to be honest I hate this pathfinding shit. I rewrote my path follower to fix a bug and I implemented collisions but now object avoidance is broke. So now it just runs into a wall and stays there until I move. So yeah I'm going to take a small break today and maybe try to fix it tonight or tomorrow. I thing I only have one thing left to do after that and then the ai will be pretty much done.
Next up
Showing off the start of the Armory and the new enemy!
I forgot to show the new ship lighting...
The new enemy is implemented and rough design for the armory.
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
I'm tired... (Warning the audio is not what I would call balanced lmao)
Card Corner is an idle poker game that sits in the corner of your screen while you do other things.
Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.
Play the demo: https://bit.ly/CardCornerSteam
Quick update
Designed the next enemy.
@ZAUM_SP
's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.
Play the Steam Next Fest demo now: https://bit.ly/ZeroParades
Thought about that piece of concept art awhile back of the electrified ship.










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