I had an idea of adding mic input so the neighbor could hear you when you talk. Not an original idea but as far as I know, it's new to HN.
The neighbor will be able to hear footsteps if you run, encouraging a more stealth gameplay style and punishing you if you rush.
There will be multiple ways to get in and out of the house. Some more punishing than others. If a door has a paint can above it, the player will be stunned. Imagine this as a mix of the beartrap and a tomato. It will blur your vision, temporarily slow you, and cause you to leave footprints so the neighbor can find you easier.
These are just suggestions, let me know what you think.
Next up
Texture changes.
Fixed the eyes.
I haven't posted in a while. I am very sorry.
my second car in my life
Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.
Adding in new objects! -Canned Drinks, Two Textures (To be changed)
I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
Realistic eyes on these models actually look kind of eerie.










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