I had an idea of adding mic input so the neighbor could hear you when you talk. Not an original idea but as far as I know, it's new to HN.
The neighbor will be able to hear footsteps if you run, encouraging a more stealth gameplay style and punishing you if you rush.
There will be multiple ways to get in and out of the house. Some more punishing than others. If a door has a paint can above it, the player will be stunned. Imagine this as a mix of the beartrap and a tomato. It will blur your vision, temporarily slow you, and cause you to leave footprints so the neighbor can find you easier.
These are just suggestions, let me know what you think.
Next up
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
It's a feature, not a bug.
I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.
my second car in my life
Think I might have made an ARG by accident
A little bit of a lag fest never hurt anybody. (I hope)
I don't think that counts as walking.
We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid
Terrain!! Textures not by me
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