I had an idea of adding mic input so the neighbor could hear you when you talk. Not an original idea but as far as I know, it's new to HN.
The neighbor will be able to hear footsteps if you run, encouraging a more stealth gameplay style and punishing you if you rush.
There will be multiple ways to get in and out of the house. Some more punishing than others. If a door has a paint can above it, the player will be stunned. Imagine this as a mix of the beartrap and a tomato. It will blur your vision, temporarily slow you, and cause you to leave footprints so the neighbor can find you easier.
These are just suggestions, let me know what you think.
Next up
UE5 is amazing:
~Are you ready to descend?~
UPDATE 01: Remade
my second car in my life
VERY EARLY GAMEPLAY:
FINAL LIGHTING SETTINGS FOR LEVEL 0
~Think I captured the look?
1st is updated, 2nd is before post processing
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