Game
Hello, Neighbor! Descent Into Madness
9 months ago

IDEAS FOR THE AI:


  1. I had an idea of adding mic input so the neighbor could hear you when you talk. Not an original idea but as far as I know, it's new to HN.

  2. The neighbor will be able to hear footsteps if you run, encouraging a more stealth gameplay style and punishing you if you rush.

  3. There will be multiple ways to get in and out of the house. Some more punishing than others. If a door has a paint can above it, the player will be stunned. Imagine this as a mix of the beartrap and a tomato. It will blur your vision, temporarily slow you, and cause you to leave footprints so the neighbor can find you easier.

    These are just suggestions, let me know what you think.



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Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

It's a feature, not a bug.

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my second car in my life

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Hello neighbor

#digitalart #fanart

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I don't think that counts as walking.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Terrain!! Textures not by me