(I’m a newer dev that’s terrible at making games, so keep that in mind when you say your options 💀)
Next up
Here’s a character I made around 3 years ago for a different project and now I’m reusing him for my “Sumbudy verse” thingy. His name is “Buziness.”
Read article below for early nerdy concept unfinished lore that nobody’s gonna read fully.
FIVE NIGHTS AT DRAKAM’S: NIGHTNOTHING IS FULLY RELEASING ON OCTOBER 24TH AROUND 3:30 CST!
It’s fully out now!
Extra info/notes in article.
IT’S OUT!!!
The game is coming together, added a new mechanic that wasn't in the FNaD Prototype and it's actually working pretty well. Here's a "prototype" office reveal, too.
Freddy, Nonnie, Aicka, Foxy
Just made the camera toggle and vent seal mechanics (code was VERY messy but it works) and I’m now making the a.i of the threat that attacks from the vents, “Shade Kade” (above). His a.i. is probably going to be more random and challenging than the rest.
The mask animation and mechanic is actually working way better than I thought it would.
It’s gonna be annoying though because I couldn’t figure out how to code a “hover” so you can’t hover over the mask button to wear it and have to click, but whatever.
M to the B
Bendi #FanArtFriday
Bendy is by far my favorite horror series, I don't give two sh1ts what anyone says.
Looks really bad but whatever.














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