Game
Hensen Hopper
5 hours ago

If anyone has watched the devlog I shared here yesterday, yes, I am planning on scrapping the quests system. Here's why:


I said this in my video, but I only really introduced the quests idea as a way to tell a "story" through this game. My plan was to have the daily quests, progressively, further the ultimate battle against the Yellow Jackets and lead to a conclusion where the Yellow Jackets have been reduced to a minor threat and Hensen is free to keep them in check himself (i.e you can still play). This I felt was straying pretty far from what I wanted this game to be.

What I want Hensen Hopper to be is a classic Shmup game modernized. The goal is to simply gain as high of a score as you can by defeating the enemies. No quests needed, just an endless scrolling map and a variety of enemies to battle!

I will still keep Hensen's backstory where the Yellow Jackets killed his pet aphid leading to him mercilessly hunting them seeking to destroy their entire operation in the game somehow, maybe I'll do a cutscene the first time you load the game that you can re-view through a button in the main menu to communicate this to the player.



0 comments

Loading...

Next up

Four hours in, and my autistic hyperfixation of the year has already spawned. I'm planning on DIY-ing a tensegrity dining table this year thanks to a video by Steve Mould where he showcased a small one. Oh yeah, also, Hensen Hopper, I'll work on that too.

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!

Merry Christmas everyone!!!

Oh yeah, this is all I have properly added in the latest build haha.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

I've decided to have the statistics behind the quests in Hensen Hopper be handled as actions reported to the quest manager rather than try to write variables into a whole bunch of scripts solely for quests.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

This is a much larger (in terms of resolution) video than I've shared here before!!!

This is a full round of Hensen Hopper in it's current state! I mainly recorded this to showcase the new wave difficulty curve algorithm I've been working on!