If anyone's interested, I wrote a post-mortem for Susurrus on my blog, which goes into some detail about how I did and didn't plan the two-week jam properly :D
Next up
Devlog 9/14
- Did some lighting on the cryo pod bay
- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs
Slow progress, but should speed up now
Just roughly blocking out the start area of the game as a test piece for both the level design and game design parts of the process.
This is the first room, with three ways forward. Now, why would that be... hmm :)
My last few months of work...
Devlog 7/14 #advjam2020
- Game flow logic is finished, and tested - you can debug run through the whole game :D
- Begun work on the Medical location using Synty Sci-Fi assets
- It's starting to look like a game!
Just started on some quick lighting tests - first image is unlit for reference
Devlog 10-11/14
- Been busy doing lots of level logic, and twisting myself in knots forgetting how things work from one level to the next!
- But I think I should make it before the deadline
- Also done some lighting work
DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d
Devlog 3/14
- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them
- Also started working on the PDA task list (quests basically)
0 comments