Game
Susurrus
6 years ago

If anyone's interested, I wrote a post-mortem for Susurrus on my blog, which goes into some detail about how I did and didn't plan the two-week jam properly :D

http://hungryblackbird.com/thewormhole/?p=2212




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August #gamedev update 01 - in-game UI setup!

#indiegame #unity3d

DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

Devlog 3/14

- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them

- Also started working on the PDA task list (quests basically)

#advjam2020

Just started on some quick lighting tests - first image is unlit for reference

Devlog 4/14

Hang on - isn't this the same picture as yesterday? Oh no it isn't! This one shows I have got task statuses working, they can be ticked, and I can reset them as needed.

Painstakingly dull work, but necessary.

#advjam2020

My last few months of work...

Devlog 8/14 #advjam2020 busy day!

- Created 3 locations from scratch, and finished one I started yesterday

- Made two new door types I realised I needed as I built the new levels

They all need proper lighting of course, but at least the layout is done.

Devlog 9/14

- Did some lighting on the cryo pod bay

- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs

Slow progress, but should speed up now

Well hello!

This is the first devlog for Demon Detective, and I'll be doing a (usually) weekly article to let you know about my progress.

But for now "Hi!" and I'll see you around :)