Game
Susurrus
5 years ago

If anyone's interested, I wrote a post-mortem for Susurrus on my blog, which goes into some detail about how I did and didn't plan the two-week jam properly :D

http://hungryblackbird.com/thewormhole/?p=2212




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Devlog 9/14

- Did some lighting on the cryo pod bay

- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs

Slow progress, but should speed up now

Just roughly blocking out the start area of the game as a test piece for both the level design and game design parts of the process.

This is the first room, with three ways forward. Now, why would that be... hmm :)

My last few months of work...

Devlog 7/14 #advjam2020

- Game flow logic is finished, and tested - you can debug run through the whole game :D

- Begun work on the Medical location using Synty Sci-Fi assets

- It's starting to look like a game!

Just started on some quick lighting tests - first image is unlit for reference

Devlog 10-11/14

- Been busy doing lots of level logic, and twisting myself in knots forgetting how things work from one level to the next!

- But I think I should make it before the deadline

- Also done some lighting work

DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

August #gamedev update 01 - in-game UI setup!

#indiegame #unity3d

Devlog 3/14

- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them

- Also started working on the PDA task list (quests basically)

#advjam2020