idk if some one would see this, but im back. know y'all wait for it how long, but sth struck me, which has made me away from the internet over 3 years. thats not important, so i wont share it all.
i have been restructing this project lately, and there will be a first-phase demo soon, which is contains about 3-4 turns. but by now there is so many bugs needing to fix, and maybe i have to improve the codes, idk. before that, plz check the description of the game page, which is rewrited lately.
im heisitating about utilising the menu design of original UT or Touhou's. its hard to selcet one, cuz by now, all the creations are surronding to trying to make an original experience - but i have to put some useful options like replay, practising mode, and sth else. that's quite hard to come true in UT's design. we only get three options in the menu: continue(start the game), reset(why the hell we need this in such a singular character battle game and being useless) and settings(a option that literally being useful). maybe we could made another area in the menu like u can scrolling down, and finding others options. but i think, i do think, its not beatiful. so probably i would utilise the Touhou's design like what u see in this video. and maybe i have to commission a new song by the way i havent find a spriter yet.
and yet, the menu theme of '東方風神録 ~ Mountain of Faith.' is a placeholder and the design indeed comes from too.
about the demo, i just only need to finish the rest 1.5 turns, and facing the mountain of bugs 😇😇😇😭. so maybe its a week, or two weeks, idk.
literally depends on my... hapiness👿.
地譚忤位演 ~ Shifting Aspects of the Story.
which means 'Storyshift' in Touhou-liked title, since i've thoght that there is a touhou style game, why not made a similar title.
'地譚' means 'undertale', '忤位演' means 'Storyshift'.
though i know the '忤' in japanese is a rare kanji, probably could only find it in ancient chinese books. but its really cool at chinese aspect so whatever.












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