In light of the recent updates to Unity's pricing policies, I will no longer be developing using their software. That means that Cobalt Moon as you've seen it will not be finished. I will release what I have, renamed "Cobalt Moon Prologue", and I will be starting over from the beginning with something simpler, using 2D graphics.
Unity's policy changes aren't the only reason for this. This project ended up being far more ambitious than I could handle as a solo dev. Even if I were to reuse all the 3D models, the animations are all Unity store assets, so I couldn't use them on a different engine. I realized a while ago that I bit off more than I could chew, but only now am I doing what's best for me.
I apologize to everyone who was looking forward to seeing the Cobalt Moon that I showed off in the demo. But even if Unity hadn't made this change, it wasn't feasible for me to finish a full game of this caliber. Thank you for all your support and keep an eye out for my future projects.
Cobalt Moon will shine down again.
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