Game
Smitty's Journey

4 years ago

Improved NPC interaction in the Village!




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Almost forgot, the final boss should complete soon

After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open

If you've played Smitty's Journey, the jingle that plays should sound familiar to you

An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.

WIP of an alternative help system

Fixing the boss in Penumbra Forest for an upcoming update

Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.

Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.

Made one of the major but optional collectibles in the game: Hostage capsules

You need 20 energy pellets to hack these and release the captured Dropple inside

We finally got the HUD, people! And guess what, ability bubbles are back too!

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog