Game
//Psycho;Logical// (Remake)

4 days ago

in case you see the ''Blood & Gore'' thing is only due to 3 scenes of the game, although there are some more but not with that degree of brutality of those 3 scenes, although the models are differentiable from real life.

Btw Devlog #2 if i remember well.


The game is still progressing, our texturizer will soon start texturing the prototype model, and I'm about to finish things from Allison's office to finish and animate it, and obviously texturize it as well.

Soon Edu_Mohe will also finish giving some small adjustments to the endoskeleton of the ''Hunters'' to be able to start with the costume of Tycraz, Koly and Sally.

By the way, soon about the middle of the month I will have my new PC so I will be able to exploit more the potential of the models:

In this I include the office with a better detail since it is currently good and with good detail but I feel that it needs much more work to add.

Gameplay:

I will talk very little about the gameplay, the game will have a high level of difficulty, it will not be impossible either, I want that degree of difficulty that the game ''The Tubbyland Archives Act1'' has is difficult but it is fair, you cannot put several aniatronics together at the same time or at least it will give you the time to avoid it.

In addition, Jumpscare will not mean the end of your game, you have a life and protection system and the game will also have a save system.

The game in the environment will be dark but visible and I intend that it will be very scary and that feeling of feeling pressured and always alert and make the scares greater.

Story:

I said I would talk about this later and I think it's time to talk a little bit about the story.

The protagonist will be Adam, a boy with amnesia whose disease will advance little by little during the game, this character is inside the Gilber Facility facilities, which is a horror attraction created by Allison in 2033

This after incidents of a pandemic and the death of Allison himself is closed.

The story during the game takes place in 2036, Vincent after the loss of his daughter catches a boy who he would use to achieve his goal

But what is its objective?

Why does it do it?

Why do clocks go backwards?



0 comments

Loading...

Next up

When we reach 50 followers I will do a Q&A

The Alison Office still on work by me (lol). Yesterday i learned stuff from enviroment design , so probably this office can be remaded later because i dont like it actually.

But i will try to finish it , then i will try to add more details to it

We are almost done :3

Yeah , we are cooking a lot for you all

Here to remember that we are still alive

Render by Freddiboi

I'm doing one of the menu screens that is actually one of the offices

I will show more progress on the Discord server so join, by the way here I will only show the office once I have it finished

https://discord.gg/Ka9wjzk9jZ

OMG. Willfaz like The game page I'm freaking out

Btw More game information coming soon

GAME PAGE AVAILABLE! There are still some things to finish like the description separators and finishing placing the credits, and then some teasers for you!!!

The Ensoskeleton model only needs your shoulders and elbows to be ready and be textured and finally rendered, here you have a WIP

Model by Teddinson

the texturing is test and was made by CloudCake

Added an old computer , plans for windows and a seat lol.

Allison is not a Office for the nights , but is important for the game , because there will be some important items and interactionable events.

Say goodBye to Old Alison Office, soon say welcome for the new Alison Office version.

In addition, I took that first version as a type of interior design apprenticeship and in just that office I have learned many more things and modeling