The problem is that the physics of the object is very strange. I modeled this object inside the engine itself, and as a result, I made a regular object, added a collision to it, customized it for the object, and added physics to it. But because of its very well-developed collisions, small artifacts appear - this is what mistakes and shortcomings are called.
As you can see, physics has a rather strange effect on collision or turnover. I will definitely fix this mistake.















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