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15 days ago

In my game, I modeled an object that resembles some kind of trash can in order to set up a collision for it and check the physics of this object. The result of the check disappointed me.


The problem is that the physics of the object is very strange. I modeled this object inside the engine itself, and as a result, I made a regular object, added a collision to it, customized it for the object, and added physics to it. But because of its very well-developed collisions, small artifacts appear - this is what mistakes and shortcomings are called.

As you can see, physics has a rather strange effect on collision or turnover. I will definitely fix this mistake.



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Greetings, Game Jolt users! My name is Roman Mr_Farwox. I am an ordinary teenager who loves the gaming industry!

I'm going to create my own 3D platformer game.

Наконец, я смог создать очень простую логику - подбор и бросок предметов !

Finally, I was able to create a very simple logic - picking and throwing objects !

I'm starting to create a location for my game.

And anyway, what kind of project? I didn't really explain what I wanted to create, didn't say the name of the project, and didn't even tell you enough information about it.

I'm continuing to develop the game's location by adding new and cool things to the game.

Я продолжаю развивать локацию игры, добавляя новые и прикольные вещи в игру

At the moment, I'm developing a location where the character will first appear when launching the game.

It was added : The corridor at the end of the map leading to the next level, Lighting in dark areas and some static objects

На данный момент, уменя есть тестовая локация - гле я буду пробовать свои механики и основная локация для игры.

At the moment, I have a test location - here I will try my mechanics and the main location for the game.

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