
In #MyFacelessCrew you will need to take Sanity Serum to survive, when you see some... distressing things.
Our CMO doesn't suggest overdosing on it though, it might have some... negative effects on you.
Next up
(Sound on) We made our monster to have one and only weakness: light. Every time the player would point the flashlight on the monster, the monster would "dissolve". We achieved this with a shader and a lot of patience. #indie #horror #development #gameplay
This is the main/final puzzle you need to solve in our game #TheLightWillLeadYouHOME . Can you find all the hints & clues and solve it, in order to get out? Each icon has a specific meaning for the storyline. #indie #horror #development #gameplay #puzzle
An early teaser of our combat system in #MyFacelessCrew. It will use QTEs. Watch out!!! π Are you fast enough to win? ππ±
Weβre teaming up with @NEOWIZ_QUEST    to support developers with a narrative game jam! π€―  The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
 to support developers with a narrative game jam! π€―  The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
Fight the dead. Fear the living. Collect them all.
The Walking Dead Universe has entered the Game Jolt Shop!
Get 'em now: https://gamejolt.com/#shop
Here is a video showcasing the simple AI patrol we added to the characters, so that they can roam in the space station π
#AI #scifi #horror #indie #development
Checkout more in our social media:
https://twitter.com/lilithschild_gs https://www.instagram.com/liliths_child_games
Dive into this surreal horror world to bring your wife back to life.
~ A PSX short surreal horror game about grief.
#horror #psx #surreal #short #3D #singleplayer #unity #adventure
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
(Sound on) We added this special animation for when the monster would attack and kill the player. The monster can find the player while roaming the house or if the player moves without crouching.
















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