In other news, this game now has a discord server, which will be linked below! I'd like to thank @ADevelopments for setting it up for me! He's doing some good stuff over on his account, so check him out! https://discord.gg/sxTpW3zvws
Next up
I'm proud to announce that the 0.2.0 update for Project Savior (Working Title) will be launching on September 20th! I don't want to ruin all the suprises, but I listed a few of the changes in the article below. I can't wait for you all to try it out!
After 2 straight days of work, I finally got door collision working! This took way too long, and I want to lay down.
Hey guys, after a while, I'm back with post #3. What's a story without a villain? Certainly not this game, that's for sure. Introducing the Unnamed Boss. Whats his name? No clue, no one knows (until I finalize it, then everyone knows).
See you soon!
Day #2 of Daily posting on this game, and I'd like to introduce the forgotten blade, a powerful sword that does quite a bit of damage. It's a sword that any warrior would want on them at all times!
First up is this sprite of one of the main characters, Keer. He's the main tutorial character who will introduce you to the mechanics of this world, whether you like it or not. I hope you look forward to meeting him when the 0.2.0 model launches.
Project Savior 0.3.0 is finally nearing release! See article for details!
Today, I'd like to show off my new sprite for plotron, the plot device. I decided to expand on the 3D effect of the propeller by adding shading. I was also thinking of adding shading to the main sphere too, but it didn't look great, so I ditched it.
Give me a point! Give me a less! Different colored textboxes have been added to the game.
Also, thank you so much for 50 views, you guys are great!
Welcome to post #5, were I finally show off the battle system! To attack, simply press space when the circle around your head is red, and you'll be sent flying in the direction of your enemy!
Also, the 2.0 update is almost done! I can't wait to share it!
I was just working on making a clinging enemy, and as soon as I saw this, I knew I had to share it.
0 comments