. Added highlights to interactable objects
. Added text that provides essential controls
. Keer battle sprite is now animated
. Added animation to the monitor
. Added highlights to interactable objects
. Added text that provides essential controls
. Keer battle sprite is now animated
. Added animation to the monitor
You guys have waited long enough, so, after 2 weeks, it's post #6, where I will be revealing this mysterious bottle of A1 sauce. While it's not in the current build of the game, it will be in the full demo. As for what it is..... take a guess.
Give me a point! Give me a less! Different colored textboxes have been added to the game.
Also, thank you so much for 50 views, you guys are great!
First up is this sprite of one of the main characters, Keer. He's the main tutorial character who will introduce you to the mechanics of this world, whether you like it or not. I hope you look forward to meeting him when the 0.2.0 model launches.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
I've been working on a new project that is heavily inspired by the 2D Metroid games. This is just a few aspects of the current build I have. What do you think?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Welcome to post #5, were I finally show off the battle system! To attack, simply press space when the circle around your head is red, and you'll be sent flying in the direction of your enemy!
Also, the 2.0 update is almost done! I can't wait to share it!
Today, I'd like to show off my new sprite for plotron, the plot device. I decided to expand on the 3D effect of the propeller by adding shading. I was also thinking of adding shading to the main sphere too, but it didn't look great, so I ditched it.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Good news, I've decided to stop being dead long enough to put something together! I'll see you tomorrow (or I guess technically today, since in my timezone, I'm posting after 12(I'm very tired))
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