
In Pyrates, the adventurer on the treasure island will propose to split the shared loot based on how much you contributed to your cooperation. So don't expect to earn a lot if you let others do al the work! That's another bit of AI built into the NPC.
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I really love crawling mazes. Especially when I need to race another adventure (blue @) for a wreck with loot (brown P). The adventurer uses Tremaux algorithm to efficiently cover a lot of maze is short time. This involves a simple machine-learning AI.
Hi, guys! I've recently uploaded to GJ my TUI pirate-themed game Pyrates. Written in Python, it was originally intended as a teaching aid for a course on software localization with gettext. By now it has evolved into a fun game in its own rights.
I'm prototyping a simple mini-roguelike taking place on a pirate ship with combat mechanics based on boxing. The goal is to steal an artifact from Deck 3. Ideas and suggestions are more then welcome
Gameplay preview at https://asciinema.org/a/781825
Hi, guys! I've recently put up on GJ a pirate-themed game Pyrates. It's based on logical puzzles, but it has a roguelike feel to it. Fell free to check it out!
New release of Pyrates 0.7.0 now available for download. The major changes include maze-crawling tasks (https://asciinema.org/a/773240), new farming/tycoon game, improved color palette, new icons, and better AI powering NPCs.
Path of Kami: The Evolution of the Lore
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
















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