23 days ago

On the treasure island, there is only one chest per row and per column. What's more only a chest with a specific characteristic contains anything valuable. This is what you get when you combine minesweeper with trial-and-error-based discovery in Pyrates




0 comments

Loading...

Next up

New release of Pyrates 0.7.0 now available for download. The major changes include maze-crawling tasks (https://asciinema.org/a/773240), new farming/tycoon game, improved color palette, new icons, and better AI powering NPCs.

I'm prototyping a simple mini-roguelike taking place on a pirate ship with combat mechanics based on boxing. The goal is to steal an artifact from Deck 3. Ideas and suggestions are more then welcome Gameplay preview at https://asciinema.org/a/781825

I really love crawling mazes. Especially when I need to race another adventure (blue @) for a wreck with loot (brown P). The adventurer uses Tremaux algorithm to efficiently cover a lot of maze is short time. This involves a simple machine-learning AI.

Hi, guys! I've recently put up on GJ a pirate-themed game Pyrates. It's based on logical puzzles, but it has a roguelike feel to it. Fell free to check it out!

In Pyrates, the adventurer on the treasure island will propose to split the shared loot based on how much you contributed to your cooperation. So don't expect to earn a lot if you let others do al the work! That's another bit of AI built into the NPC.

Here's another version of the coral reef maze, this time with 2 AI crawlers (red Ps), i.e. hostile pirate ships. If they catch you, they'll force you to play their signature game: pirate shuffle

The pirate on a treasure island with four hideouts was one of the first NPCs with built-in AI in Pyrates. It tries to figure out how you move on the island (machine learning!) to choose the best place to hide the treasure

Hi, guys! I've recently uploaded to GJ my TUI pirate-themed game Pyrates. Written in Python, it was originally intended as a teaching aid for a course on software localization with gettext. By now it has evolved into a fun game in its own rights.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^