22 days ago

Hi, guys! I've recently uploaded to GJ my TUI pirate-themed game Pyrates. Written in Python, it was originally intended as a teaching aid for a course on software localization with gettext. By now it has evolved into a fun game in its own rights.




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The pirate on a treasure island with four hideouts was one of the first NPCs with built-in AI in Pyrates. It tries to figure out how you move on the island (machine learning!) to choose the best place to hide the treasure

Hi, guys! I've recently put up on GJ a pirate-themed game Pyrates. It's based on logical puzzles, but it has a roguelike feel to it. Fell free to check it out!

New release of Pyrates 0.7.0 now available for download. The major changes include maze-crawling tasks (https://asciinema.org/a/773240), new farming/tycoon game, improved color palette, new icons, and better AI powering NPCs.

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On the treasure island, there is only one chest per row and per column. What's more only a chest with a specific characteristic contains anything valuable. This is what you get when you combine minesweeper with trial-and-error-based discovery in Pyrates

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

I really love crawling mazes. Especially when I need to race another adventure (blue @) for a wreck with loot (brown P). The adventurer uses Tremaux algorithm to efficiently cover a lot of maze is short time. This involves a simple machine-learning AI.

Here's another version of the coral reef maze, this time with 2 AI crawlers (red Ps), i.e. hostile pirate ships. If they catch you, they'll force you to play their signature game: pirate shuffle

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I'm prototyping a simple mini-roguelike taking place on a pirate ship with combat mechanics based on boxing. The goal is to steal an artifact from Deck 3. Ideas and suggestions are more then welcome Gameplay preview at https://asciinema.org/a/781825