3 years ago

(in the voice of Doofenshmirtz from Phineas and Ferb) Behold the Music Disc Farm-Trap-Inator! There's a skeleton in the back chamber, and I lure creepers onto the pressure plate on the front where they will be trapped right in the skeletons line of fire!




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I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.

Did more builds on minecraft of @gamejolt x Minecraft #Gamejolt #Minecraft #builds #screenshot

Here's a short demonstration of the beetle shell power-up in-action! It's not very obvious what it does at the moment because I still need to work on a lot of the effects for it, but the functionality is there if you pay attention to the health bar!

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

This is a much larger (in terms of resolution) video than I've shared here before!!!

This is a full round of Hensen Hopper in it's current state! I mainly recorded this to showcase the new wave difficulty curve algorithm I've been working on!

Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)

Playing around with Vibrant Visuals in Minecraft Bedrock

Have you had a chance to try the new directional lighting, volumetric fog, etc?

What do you think?

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!