3 years ago

(in the voice of Doofenshmirtz from Phineas and Ferb) Behold the Music Disc Farm-Trap-Inator! There's a skeleton in the back chamber, and I lure creepers onto the pressure plate on the front where they will be trapped right in the skeletons line of fire!




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I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!

I've decided to have the statistics behind the quests in Hensen Hopper be handled as actions reported to the quest manager rather than try to write variables into a whole bunch of scripts solely for quests.

The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.

Did more builds on minecraft of @gamejolt x Minecraft #Gamejolt #Minecraft #builds #screenshot

I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.

Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.

Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

Playing around with Vibrant Visuals in Minecraft Bedrock

Have you had a chance to try the new directional lighting, volumetric fog, etc?

What do you think?

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!