



(in the voice of Doofenshmirtz from Phineas and Ferb) Behold the Music Disc Farm-Trap-Inator! There's a skeleton in the back chamber, and I lure creepers onto the pressure plate on the front where they will be trapped right in the skeletons line of fire!
Next up
The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.
FIRST ACTUAL EDIT USING DAVINCI RESOLVE!!! Also, FINALLY, here's that clip of the beetle's idle animation I promised a while ago.
Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)
Did more builds on minecraft of @gamejolt x Minecraft #Gamejolt #Minecraft #builds #screenshot
I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.
Did some Builds on minecraft to do a @Gamejolt x Minecraft #Gamejolt #Minecraft #builds #screenshot
I DID end up making the body and elytra both 1 cycle/s and the wings 6 cycles/s. I'm working on a video of the animation itself playing in the Unity editor so you guys can see it properly. I think it turned out well!
I added the leaf shield to the beetle since the last time I posted to Game Jolt! I've also added a detail where it deteriorates over time as you strike it with bullets which I think is a nice touch! Yes, it's a separate sprite from the beetle himself lol.
Playing around with Vibrant Visuals in Minecraft Bedrock
Have you had a chance to try the new directional lighting, volumetric fog, etc?
What do you think?
I've more or less finished off the beetle enemy's animations now. Here's a short video showing the defeat animation as well as how it currently looks in-game. I still need to work on an effect for when the shield breaks, though.
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