Game
Dark Queen

14 days ago

The Art Behind Dark Queen

...is rooted in iconic animations, and timeless pieces of art that evoke strong atmospheres and unforgettable visuals.

In this post we’ll take a look into some of the biggest inspirations that are shaping the world of Dark Queen.


Visual Inspirations: Crafting a Darkly Enchanted World

From our very first concepts, we wanted Dark Queen to have a mysterious look, mixing folklore with dark fantasy. This is where we turned for visual inspiration:

80s Dark Fantasy Movies & Animations

The 80s were filled with iconic dark fantasy visuals, from the eerie worlds of The Dark Crystal to the magic atmosphere of Legend. We were captivated by the way these films handled magic and darkness and how every scene felt alive with unseen threats and hidden beauty. The sense of wonder mixed with menace in these films directly influenced how we’re approaching visual storytelling in Dark Queen.

art_1.gif

The Dark Crystal, Incorporated Television Company (ITC), Jim Henson Productions, Henson Organisation

Disney Animated Movies (especially Sleeping Beauty)

Disney’s Sleeping Beauty is one of key inspirations in developing the mythical look of our environments. The grand, stylized approach of its forested settings and gothic architecture inspired the enchanted, haunting aspects of our game’s aesthetic.

art_2.gif

Sleeping Beatuty; Walt Disney Animation Studios, Walt Disney Productions

Conan the Barbarian

The world of Conan the Barbarian and its heroes offers us an anchor in classic dark fantasy. The rawness of the characters, their primal strength, and the intense atmospheric environments inspire much of our character and world design. You’ll also find echoes of this influence in our protagonist, and in general feeling of raw power meeting a world filled with mystery and danger.

art_3.gif

Conan Barbarian; Dino De Laurentiis Company, Pressman Film

Čudesna Šuma (The Elm-Chanted Forest)

A Croatian animated classic, Čudesna Šuma is filled with mythical creatures and vibrant landscapes inspired by our own folklore. This film helped us envision a uniquely Croatian take on fantasy, one that feels both familiar and otherworldly.

art_4.gif

Čudesna Šuma; Croatia Film, Fantasy Forest

Artists Who Shaped Our Vision

Besides these film and animation classics, these are specific artists who are making a strong influence in shaping the world of Dark Queen.

Frank Frazetta

Known for his iconic fantasy art, Frazetta’s characters are bold, raw, and larger-than-life, yet grounded in emotion and strength. His work is guiding us in making characters who feel visceral and powerful, embodying the strength and mystique of Dark Queen’s protagonists and enemies alike.

art_5.jpg

Frank Frazetta, Death Dealer II

Eyvind Earle

Famed for his work on Sleeping Beauty, Earle’s environmental designs give us a basis for creating captivating and atmospheric backgrounds that feel simultaneously welcoming and foreboding. His influence helps us shape the look of Dark Queen’s world, filled with dramatic contrasts and detailed natural landscapes.

art_6.jpg

Eyvind Earle, Wind Breaks

Blending Inspiration with Uniqueness

These inspirations are key ingredients in Dark Queen’s world, but we aim to blend them into something uniquely ours. With Croatian mythology and folklore at the core of our narrative, we’re taking inspiration from these iconic sources to shape a new, culturally enriched vision of dark fantasy. Dark Queen is a game that combines classic influences with a fresh setting, a tribute to legends that have haunted imaginations for centuries, while inviting players to step into a world they’ve never quite seen before.

That's all for this post. Stay tuned for more behind-the-scenes insights into the world of Dark Queen as we continue with our development.

Thank you for following our journey!

Downtown Game Studio team



0 comments

Loading...

Next up

Devlog 1: Context & Background

Introducing the world of Dark Queen: A Journey into Myth, Legend, and History

We showcased our game at 2 gaming events (even Deadpool played it).

People managed to tear it apart but that's just what we needed. Coming up soon: playtesting with our Discord community (https://discord.gg/RVZ2FZmabT)

Our Discord server is live!

We’re also gearing up for a playtest in the near future, and we’ll be looking for dedicated testers directly from our Discord community.

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Tweak the position of the platforms, press play, fail, repeat.

#gamedev

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

After a really long break from making games completely independently, my team and I have started working on our new game, Dark Queen I'm very excited to show off our progress and hear feedback from GameJolt community! Let us know what you think

Dark Queen is set in early 15th century Croatia. Players take on a role of the Crusader on a quest to rescue his beloved from the Dark Queen’s castle.

Inspired by Croatian literature and Slavic folklore, specifically the August Šenoa's The Snake Queen.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!