Game
Elder Chaos
8 years ago

IndieGoGo launched!


Hi guys! We’ve started our IndieGoGo campaign yesterday! It’s really excited for us because Elder Chaos is about to release in October! We start this campaign because we really need your supports to help us get through. We also prepared a lot of rewards for you! Key chains, drink coasters, postcards and T-shirts! If you like Elder Chaos, come and support us through IndieGoGo.
https://www.indiegogo.com/projects/elder-chaos-steam/x/17121955#/

5d0ac350310da.png

We are working hard on completing the following chapters and fixing bugs. In chapter II, you will set out and conquer the world. There will be more powerful Old Ones and more servants! Also, investigators will be more tough to beat down.
Here are some screen shots from Chapter II.

5d0ac3547c0f0.png
5d0ac3593a0a4.png

If you have any problems, feel free to contact us via [email protected].
Also, don’t remember to support us through IndieGoGo and get limited rewards!
Best,
Emprom.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM