Hey guys!
It's been a while since the last update, apologies for that.
In the past few months we've been very busy working on various projects including our custom engine.
It was developed from scratch for both modern and old hardware. It supports various ray tracing effects such as, ray traced shadows, global illumination and obviously, reflections.
It has a bindless design, meaning we can use many models and textures more efficiently.
The rendering is GPU-driven, which is more efficient and allows us to have huge scenes with thousands of meshes.
It has a physically based lighting model with energy preservation and many more features. It is also quite efficient and can run quite decently even on older systems.
The goal is to use it for all our upcoming projects but there's still a bit of work to do before it will be production-ready.
Until then we'll keep working on it as well as The Return to Bloody Nights VR (more on that soon).
That's it for now, thank you all for the support <3
~ Ryptide team
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