
Introducing: the switch-up mechanic! During the enemy turn, you have two counters to choose from: jump, and hammer! The former is easier to time right, but the latter deals more damage, allowing for some risk and reward.
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We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme!
Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev
Another part of the battle system is finished - finally, all the death & revive animations are completed! This time, instead of a generic crystal, a special rejuvenating balm is the item needed to wake your friend back up.
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
In between us adding and re-implementing other animations and features, we finished both characters' item use animations.
Now they can throw them to each other, just like before, and also have a new animation for drinking stuff!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Another bit of progress, getting poisoned and all animations accompanying that are implemented again. As well as different portraits and health icons to match! Little touches we hope will give more charm to the UI.
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to open today's slot on the calendar.
With the overworld's base mechanics close to being fully implemented, we're going back and finally progressing the battle system again! Here's a look at some new animations, new UI, and new.. well, everything! (BG is a placeholder though) [🔊Sound on!]















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