Game
A Day In The Life
5 years ago

Inventory system now fully working as of today. well it works with joypads, mouse and keyboard. it may be due one smaller upgrade later on. With this done the rest of the game can be worked on however so expect to see more soon.




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Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Buttons ver 2- jumpscare Test

Opinions on a new graphics style?

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.