1 year ago

It is with great honor to announce that the preproduction phase of Enter the Guestaverse is over!

(Plus, I hope you enjoy the logo I made for it!)


Enter the Guestaverse progress update:


So, some of you have been wondering how the progress for the game has been going... and it's been going very well!

Preproduction for the game ended at around 40 maps long. The game is meant to be my longest yet, at a whopping 230 maps long.

The game is a classic Theguestcreator adventure! Complete with fantasy creatures, humor, and classic RPG elements. However, there are a few new additions to make sure the formula doesn't get stale!

  • Jumping: I experimented with it in TIOB, but now it is a feature in a lot of the game. When encountering black squares on the ground, you can walk upon them to jump to higher elevations. Used heavily in the parts of the game set in high locations.

  • Maturity: While the game can be comedic at times, it will have darker elements and moments. Again, I experimented with doing this in TIOB, and it turned out well.

  • Magic enemies: Some enemies in the game will be immune to physical attacks like basic attacks or specials, so, you'll have to use magic on them. This gives a bit more strategy than just pressing enter over and over.


The plot is simple:

"When a mysterious, dimension hopping villain named Singularity appears in the Guestaverse, it's up to Nathan A. Guestington to form a crew to defeat him. However, do be warned that in his many journeys, Singularity has picked up various skills that make him quite the opponent."

I can't wait to continue to work on this game next year!



3 comments

Loading...

Next up

#Devruary

I kinda had the belief that, to live life to the fullest, especially as a creator, you gotta do EVERYTHING!

Game making was one of those things!

Consider checking out the first episode of a partner series I'll be doing on the rpg maker hub channel!

https://youtu.be/NW6qRBlIyz4?si=ow6FPsRqJTuqHDRo

A new title screen for my game Copy's Quest!

Link: https://gamejolt.com/games/Copys_Quest_remake/1030513

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Consider following the devlog for Copy's Quest!

Not to be confused with Copy's Quest.

It has an exclamation point at the end, so it's totally different!

https://gamejolt.com/games/Copys_Quest_remake/1030513

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Merry Christmas, happy Hanukkah, and happy holidays to everyone!

Here's a fun question: what gifts would YOU personally get the Council of Adventurers this year?

(And, as a little gift to my fans, some full arts of Ella and Amber!)

Tried drawing Nathan (Copy) in the Paper Mario art style!

I gotta ask if any of you would like me to use this style more in the future!

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Dropping in 15 hours...

A remake of my first ever game, Copy's Quest, releases for the narrative game jam!

#Narrativejam