Here's what's changed since the tech demo (see changelog.txt included in download for more details):
- Visually improved the game in all aspects
- Added music
- Added a main menu
- Fixed cube jittering bug
Here's what's changed since the tech demo (see changelog.txt included in download for more details):
- Visually improved the game in all aspects
- Added music
- Added a main menu
- Fixed cube jittering bug
S A L T P E T E R!
My next project! It's still in the early stages of development, but I have a tech demo available for download.
I added the glow flowers that can be seen in Deathly Descent (one of my games) as a crafting material in Alchemisery! Here's some of the sprites I've been working on for the Glow Flower item and some of the items players will be able to craft using it!
I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.
I built a giant underground fish tank in my Minecraft world! I managed to get two glow squids in there, a puffer fish, and a variety of tropical fish!
Today I added a glimmer effect on the ground that plays when you score! I think it looks really nice and I wanted to share!
I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.
I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
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