Next up
I've figured out that what's been bugging me about the backdrop is that every one I've done has looked way too far below Hensen and the enemies and I want to create a sense of you being tiny. I'm going to try to make significantly bigger plants today.
Also I have been working on a new enemy type. This one bounces around the scene like a screensaver logo, damaging Hensen if he runs into it.
I tried to make it a bit more obvious when you've taken damage. I did a red-flash effect over Hensen's character and the time scale on everything apart from Hensen's animations freezes for a moment when taking damage.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It's truly underappreciated how much shading will improve the look of a sprite. (Second slide is the same spritesheet with the shading and shadow layers active)
More jigglier than ever, can you tell which one is the new one?
My next project! It's still in the early stages of development, but I have a tech demo available for download.
I'm working on adding full controller support to It's a Cube! I'm also taking the time to update the art for the in-game tutorial page, I'm planning to add a tab for controller too. In the meantime, how does the keyboard tutorial look?
Slimes can adapt to their environment, where do you think this one lives?
You know what, the difference is a lot more obvious if you see a gif of the animation with/without shading.













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