Next up
This is just about the only situation in which I'll ever do this. I almost never put multiple calls to methods on the same line but here I've logged a warning to remind furure me to do something I didn't have time to do today in a glaringly obvious way.
I've worked out a process for drawing bushes that I'm using for the backdrop! First I draw the branches, then "paint" where the bush texture will be, copy it's alpha to a new layer in white, then draw it's shadows in a layer over the bush layer.
I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.
Close-up of the re-shaded Hensen!
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!











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