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Been working on more cutscenes for my game #TwelveSlotSaloon - I really like the coziness of this scene.
I've had to learn while making this game that not everything has to be perfect. If I stopped to make sure every last little detail was perfect, I'd never get anything done. (❁´◡`❁) ANYWAY- I remade the main character's overworld sprites.
Been working on alot of puzzles and systems for my game #TwelveSlotSaloon
Mainly just making sure that the systems work, and multiplayer doesn't absolutely destroy it-
(Making the game multiplayer was a mistake, but I wouldn't have it any other way.)
I've been working on redoing some of the art for my game #TwelveSlotSaloon -
I personally think it looks alot less ugly now, but what's your opinion?
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
The most tedious thing to work on in #TwelveSlotSaloon is 100% having to make sprites for every single character.
So to speed up development, Puppy will now be the only character featured in the game.
🐶You're welcome.🐶
Trying to improve the combat part of my game a little bit- If you hold down your attack button, and time it properly, you'll be able to deal twice as much damage, though it is a bit more difficult to time it properly while aiming, so it's up to you!~
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Working on more enemies and attacks- I'm trying to get the visuals of #TwelveSlotSaloon battles good enough to be happy with.
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