Game
Granny: The Afterlife

13 days ago

"It's just a few tripmines! How bad could this be?"




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Concept i made, Don't expect any more of this anytime soon.

I'm more focused on the sequel at the moment, And my demo for Lonecry.

Started work on the new locations a few days ago, this update is going to take forever...

COMMENTS OF ANY KIND OF BEGGING WILL BE REMOVED. I EXPECT MATURE FEEDBACK, QUESTIONS, OR CONCERNS AND NOT LAZY BEGGARS.

Work in Progress.

What's new in this devlog?

- I added some foliage around the lab after the cyro-sleep

- I added some other things in game no one would notice in a photo.

- Right now i'm working on the story's progression and fixing the ambient changes..

This game will have a very big map, compared to previous titles.

Along with many puzzles and enemies...Even an amazing Story and Plotline too!

Granny's entire family will be present, Each enemy serves as a different threat for different parts of the game.

New progress with the game development:

- UI Transparency is now possible

- "Notes" can be found throughout the game

- Some new events made

- and some other fixes such as event triggers, explosions, and other weird issues.

This doesn't mean i am finished.

I'm delaying the fangame release to August. This is why:

- Fixing bugs and adding gameplay improvements that many have begged for

- Attempting to add practice mode, if not then ghost mode

- New part of the game has to be made

Be patient. will be worth it

A little update on development so far...

- Soundtrack added

- Trophies added

- Improved FPS/Performance by modifing some camera settings

- Enemies can open doors

- Lighting has been fully baked.

Memories...

Reworked more lights this morning, and now the lamps and windows glow in the dark

I am using meshes and textures from G5, instead of the custom ones i made & The lighthouse model won't work with lighting baking sadly, There's nothing i can do about it...

When i said this game was going to take a little while to develop, I mean it.

It's going to be a blast!

Still, tons of errors and unfinished work remains. So please be patient, It will be worth it.