Game
Paint The World Red
12 years ago

It's that time again


The next update is almost ready to go live. I had intended to release an update today, but I got a bit carried away with myself. I’ve added a bunch of new stuff, and the game is almost at that critical stage where you can actually call it a game. There will most probably be a metric shit tonne of bugs, but that’s to be expected.

So what’s new you ask? Well, probably too much to list, but:

Enemies (AI, Health, Spawning, Sounds, All that kinda jazz), but no animations just yet.

Timer (It’ll make more sense if you just try it for yourself)

Shooting (Still fairly basic)

And some other guff, that nobody really cares about. I hope to release this update tomorrow (Monday 17 Feb), it’s been a lot of work and I hope you can understand if it has taken a while, but I hope you’ll enjoy.



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Levels' maps.

Only true badasses may pass! #conceptart #art #gamedesign

Colorful Fox

Happy Late Easter!