The next update is almost ready to go live. I had intended to release an update today, but I got a bit carried away with myself. I’ve added a bunch of new stuff, and the game is almost at that critical stage where you can actually call it a game. There will most probably be a metric shit tonne of bugs, but that’s to be expected.
So what’s new you ask? Well, probably too much to list, but:
Enemies (AI, Health, Spawning, Sounds, All that kinda jazz), but no animations just yet.
Timer (It’ll make more sense if you just try it for yourself)
Shooting (Still fairly basic)
And some other guff, that nobody really cares about. I hope to release this update tomorrow (Monday 17 Feb), it’s been a lot of work and I hope you can understand if it has taken a while, but I hope you’ll enjoy.
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