Game
Village Monsters
8 years ago

It's the Village Monsters Dev Diary Digest for July 30th, 2017


It’s the weekend, so that means I get to share everything I worked on last week in yet another edition of the Developer Diary Digest!

Before I begin, I wanted to quickly plug something. You might not know this, but I have a newsletter for Village Monsters, and I would absolutely love it if you signed up for it!

5d0af02b010f0.png

Newsletter Signup: https://tinyletter.com/Village-Monsters

I try to reserve the newsletter for only big ticket items, so you’ll be the first to know of releases and other important news.

Anyway, back to the update!

I had a few really productive weeks this month, so I guess I was ‘due’ to have a slow one. I didn’t get nearly as much done as I had hoped, and I ended up getting caught in a few technical quagmires; still, I have things to share, so let’s get on with it!

Fleshing Out Hobbies
From day 1 of development I knew that hobbies were going to be a major feature of Village Monsters. When you aren’t talking with villagers, improving your house or solving mysteries, you’ll probably be progressing your skills (and making money) with one of the various hobbies

Critter Capturing was the first hobby I put in, followed by Fishing and Archaeology. I had a bunch of ideas for other hobbies to add to the mix, but I wasn’t sure which ones would work best. Well, until now.

5d0af02d06065.png

(icons are very much 1st draft)

Village Monsters will now contain five hobbies for you to enjoy: Cooking, Critter Capturing, Botany, Fishing, and Archaeology. This post details some new updates to two of them.

Botany Prototyping
Botany is one of the new hobbies I’ve been working on, and it includes everything plant related.

The reason I’m going with Botany instead of something like Gardening is that you’ll be able to do way more than grow a simple garden

This week, I played around with planting & watering trees, as well as managing growth as time progresses - assuming you make sure to water and care for them each day

5d0af02d5d14f.gif

Like all prototypes it’s a big work-in-progress. However, thanks to feedback from a user at another site I’ve had some intriguing ideas that I’m keeping under my hat. Stay tuned next week, yeah?

Fishing Revamp
Fishing was one of the first hobbies I implemented, but I haven’t touched it since. It’s in a sorry state as of the last demo, and I’m pretty embarrassed by how bad it is.

What began as a ‘revamp’ quickly turned into a ‘refactor’ which the became a total ‘rewrite’. I tossed out all my old code and rewrote it from the ground up.

5d0af02e3a01e.gif

It was a slow process, but fishing is in a much better state in terms of stability and mechanics. Work will continue on this system this week as well.

I’ve always been dissatisfied with fishing minigames in other life-sim games, so I’m going in a different direction. You can expect a system that’s much more inspired by JRPGs than any existing life-sim out there.

Quality of Life
To wrap up, I also included a grab bag of bug fixes and quality of life improvements that I received from demo feedback.

Trees should behave better and no longer give you a permanent hug. Birds fly a bit slower. The keyboard control scheme was reworked. Critters should hopefully not crash the game as much. Your bit (currency) balance is now shown when you add or subtract from it

And so on.

I also got a lot of writing in this week as well. Every item - every single item - has a unique description and flavor text. Some even have detailed backstories. Pretty nuts, right? Well it’s been a ton of fun, so there’s no stopping me now.

5d0af0319a8ad.png

Until next time!



3 comments

Loading...

Next up

New Update: Early Access v0.72.5b: Home improvements, village improvements, code improvements?!

Gardening has been the most neglected hobby in Village Monsters. Many players don't even realize it exists.

Well, that changes now. Let's talk gardening!

Village Monsters update v0.65.0 is out now on all platforms! I think a cozy and comfortable game about chilling with your monster friends in a cool village is something a lot of people could use right now.

It's time for another major update! Welcome to Village Monsters v0.80, also known as Part 1 of the Village Restoration Project.

It's been a long time since I've written a dev log for Village Monsters, and it's been *even longer* since I've made a Blingee. So I've decided to rectify both of those things today!!

This is another small patch update fixing some of the more urgent bugs found in v0.80. As always, thank you to everyone who reported bugs via email, Twitter and Discord!

Happy Day-After-Valentine's-Day, villagers! This is one of the best days around if you like discounted chocolate and red-and-pink colored tchotchkes.

A Note on Save Compatibility

Village Monsters v.0.70 is out now for all platforms! I had two goals with this release: completely overhauling the gardening hobby, and redoing how the game saves and loads data. To celebrate the release, Village Monsters is 10% off all weekend!

For a very long time now – as far back as March 20th, at least – I’ve wanted to make big, sweeping changes to Village Monsters. Well, today seemed as good of day as any to finally announce these exciting changes.