it's time for #haloween!
Sadly I was unable to launch the full version of my game, but you got a chance to get my game for 2$, after Halloween, a new price will be set at 10,99$ because of the incoming huge update!
Next up
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Demo V 0.2.0 is available!
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
0 comments