it's time for #haloween!
Sadly I was unable to launch the full version of my game, but you got a chance to get my game for 2$, after Halloween, a new price will be set at 10,99$ because of the incoming huge update!
Next up
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
Demo V 0.2.0 is available!
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.










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